Guitar Hero Turns 20 – How a Plastic Axe Connected the Gap Among Rock Fans

It has been two decades since the legendary game first launched in North America, offering everyday gamers the opportunity to feel like rock legends. Not in reality, though you'd be hard-pressed telling that anyone who's nailed Free Bird’s four-minute guitar solo before an enthusiastic crowd of friends.

Created by Harmonix, the game provided users with a plastic guitar peripheral to match on-screen cues scrolling down the display in time with the music. Every sequence mimicked specific notes, producing the feel of a genuine performance.

Harmonix had already experimented with rhythm games prior to teaming up with the publisher, later acquired by Activision in 2006. Together, they established the groundwork for a surprising billion-dollar franchise which made a remarkable influence on numerous of the artists featured, showcasing decades-old bands to millions of younger players.

A former executive, former COO of Harmonix, recalls the initial budgetary hurdles of licensing the recordings – even though initial releases primarily featured rerecorded tracks.

“We reproduced every song since the dollar figure was so high,” he says. “Even with the necessary permissions by themselves, it proved extremely difficult. We failed to secure bands like legendary groups – the publisher had virtually no money, and our team was fairly certain the project would flop. But once Guitar Hero took off, album purchases and radio play were going up, all artists desired to be in.”

He continues: “One of the amazing things was how many parents reached out expressing gratitude for introducing their kids to the songs they adored. It evolved into a multigenerational thing.”

Timeless Music Finds a New Audience

Northern Irish group the Answer included their track in the 2008 release Guitar Hero World Tour. Lead musician the artist remembers how the series brought older hits to the forefront: “The game provided a larger, younger audience. Typically such music was considered outdated material, but then once it got included in the game young people discovered it, suddenly it was cool. That legitimised the genre, eliminating the outdated tag. It provided all our music a new life.”

At that time, the Answer’s first record was still not available in the US, meaning Guitar Hero was a key medium for exposure for the band during their a North American tour opening for the rock giants. “Their crew were playing the song on the tour bus, and some of them recognized us thanks to the game,” he notes.

Major Band Spin-offs Enduring Impact

Music's biggest acts soon took advantage of the game's success, with Aerosmith, Metallica and others starring in dedicated spin-off titles that focused on each band’s catalogue and related stories, visuals and legendary status. For example, the Aerosmith edition, it was said to have made the group greater revenue than any of their studio albums. It sold more than 500,000 copies in its first week, and sales of Aerosmith’s music saw an increase significantly at a time as the industry was already collapsing.

Guitar Hero still motivates nimble-fingered fanaticism within the community. Earlier this year, an online personality achieved an impressive attempt of DragonForce’s the challenging track – an infamously tough anthem popularized through the game – using a fan-made version, a freeware game with similar gameplay but an array of personalization features. The song is difficult even in the hardest setting, let alone played at increased tempo and without missing every one of the thousands of cues. The streamer claimed it took months of practice of practice.

“The game is a fun, imaginary experience. If you play Call of Duty, it doesn't imply you ought to use a real gun and go to war,” says DragonForce guitarist the artist.

DragonForce previously wrapped up a successful tour before their hit appeared on Guitar Hero III, but Li says it turned them into a household name. “I recall our distributors informing us that we were selling albums rapidly,” he shares. “Popularity surged on the subsequent tour, and we were playing right ahead of the headliners on the Mayhem festival.”

Indeed, DragonForce’s exposure via the game proved so vast that it risked overshadow everything else accomplishments. Last year, the track featured in promotional material for Despicable Me 4. “Previously I thought differently, but I’ve made peace with it,” Li says. “If you only hear one DragonForce song, it’s totally cool – each person has a unique path in music and I’m glad we played a role in fans' experiences”.

Enduring Legacy from the Iconic Controller

Top-tier promotion, be it for automobiles, apparel or games, extends beyond than selling something – it evokes a desire. Did Guitar Hero tap into that? “Precisely what our team aiming to achieve,” he confirms. “The excitement of performing as a rock star in the spotlight. From day one, the co-founders felt that humans have a natural urge to make music, and they wanted to leverage innovation to enable everyone to participate”.

The majority installments came out in just a five-year period from 2005 to 2010, including derivative titles such as the DJ version, including a turntable controller, and the band-focused game. Subsequently, the publisher’s interest on peripherals died down, aside from a brief comeback several years later.

Titles like Clone Hero and Fortnite Festival have maintained the scene active, and there’s expectations of something from the original publisher in development. A new studio has begun work on their first rhythm-based title. Original co-founders are participating as special advisers. Is the world ready to embrace a new entry in the spirit of Guitar Hero?

“We thought those games might become like Madden allowing annual releases,” he remarks. “There’s so much new music it could remain perennially popular, so I’ve always been hopeful. There’s no reason why it can’t persist with new generations.”

Isabella Hernandez
Isabella Hernandez

Maya Chen is a digital strategist with over a decade of experience in UK tech, specializing in SEO and content marketing for startups.